Power On.
Inspiration comes from many sources. One important period that has not been given a propoer study is the early era of computer technology as it moved past simple text displays and became the . This period Today, music, art, cinema, nightlife, science, politics, and sex have all been affected directly and indirectly by this constrictive yet stylized revolution seen in the 80s. Unlike other technological advances, the 8-Bit era had unique styles, instruments, and feelings associated with it that have continualy surfaced in creations of today.
Back in the early 1900s, the Cubist Movement was a powerful turning point in the world of art. Pioneers such as Picasso, Matisse, and Braque brought the world new visions that had sparked from simple designs born of cultures from Greece, Africa, Iberia, and Native Americans. Wikipedia states the following:
In cubist artworks, objects are broken up, analyzed, and re-assembled in an abstracted form—instead of depicting objects from one viewpoint, the artist depicts the subject from a multitude of viewpoints to represent the subject in a greater context.
This is the beginning of my study of the effects that the 8-Bit era has had on society and art. This is how the inventions and imaginations of todays minds were affected by War Games, Doom, Tron, Donkey Kong, ASCII, Zork, Street Fighter, Pac-Man, Space Invaders, the Commodore Vic 20, etc. While not all of the topics I cover will be directly related to videogaming or even a computer architecture based on a byte of information, follow me and you will see where I’m coming from.
Therefore, with much thought, I appropriately dub this blog, The 8-Bit Cubist.
Have Fun.
MisterBenja.




